作者声明:本文中提及了一些「人工智能生成文本」的案例,但所有这些文本的具体内容都经过了人工复述和转写。作者并未使用 AI 直接生成本文中的任何句子,或对任何句子直接进行修改/润色。
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
,这一点在新收录的资料中也有详细论述
SHA512 (FreeBSD-14.4-RELEASE-amd64-container-image-runtime.txz) = 2c58ad1f7fec0336167cca59c81222e1ccaa8e10cc66aae486d310fe0967c7edc7132ae9eba963adc94dd173a44e521e057525f3829ad9a4bcffe2b1b7cfff87
Никита Хромин (ночной линейный редактор)
。新收录的资料对此有专业解读
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Continue reading...,更多细节参见新收录的资料