I had this idea a few days ago that it might be possible to use a recursive divide and conquer algorithm to render SDFs. It's possible to recursively divide the view frustum into smaller and smaller quads. The idea being that you start by tracing an initial ray corresponding to the entire view frustum, and you try to advance all rays at the same time. This is possible because you can calculate, given a ray centered in the middle of a quad, how far you can safely advance all rays in that quad. When you get too close to an object to be able to advance all rays, you can recursively subdivide your patch into 4, and try again with a smaller quad.
Nscale’s AI project still in use as depot ahead of pledged completion date – with planning permission filed after Guardian’s inquiries
,详情可参考搜狗输入法
从BettaFish的舆情分析到MiroFish的万物预测,BaiFu用两次GitHub榜首证明了自己在AI应用的敏锐嗅觉。陈天桥3000万元投资的注入与盛大集团的资源,买下的不仅仅是一个预测万物的“数字沙盘”,更是通往超级个体时代的第一张门票。。业内人士推荐手游作为进阶阅读
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