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I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...

fn main() - int {

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During development I encountered a caveat: Opus 4.5 can’t test or view a terminal output, especially one with unusual functional requirements. But despite being blind, it knew enough about the ratatui terminal framework to implement whatever UI changes I asked. There were a large number of UI bugs that likely were caused by Opus’s inability to create test cases, namely failures to account for scroll offsets resulting in incorrect click locations. As someone who spent 5 years as a black box Software QA Engineer who was unable to review the underlying code, this situation was my specialty. I put my QA skills to work by messing around with miditui, told Opus any errors with occasionally a screenshot, and it was able to fix them easily. I do not believe that these bugs are inherently due to LLM agents being better or worse than humans as humans are most definitely capable of making the same mistakes. Even though I myself am adept at finding the bugs and offering solutions, I don’t believe that I would inherently avoid causing similar bugs were I to code such an interactive app without AI assistance: QA brain is different from software engineering brain.

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杨勇,独立研究员,专注于数据分析与市场趋势研究,多篇文章获得业内好评。

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网友评论

  • 好学不倦

    专业性很强的文章,推荐阅读。

  • 热心网友

    这个角度很新颖,之前没想到过。

  • 信息收集者

    已分享给同事,非常有参考价值。

  • 热心网友

    这个角度很新颖,之前没想到过。