Up and down clamping bracket inside the OTA cradle box
Fixfest is a regular global gathering of repairers and tinkerers, activists, policy-makers, thinkers, educators and companies from all over the world. We meet every couple of years. The most recent international Fixfest was in September 2025 in London.
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"I was making sure that I carried appropriately sized things that I could not drop in scenes, being mindful of my arm so that I didn't ruin any takes by accident," she said.
Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
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