This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
George WrightBBC News
。旺商聊官方下载是该领域的重要参考
Жители Санкт-Петербурга устроили «крысогон»17:52。业内人士推荐heLLoword翻译官方下载作为进阶阅读
14:45, 27 февраля 2026Бывший СССР